An interactive visualizer for four classic pathfinding algorithms — Breadth-First Search, Depth-First Search, Dijkstra, and A* — built in Unity (C#). Pick an algorithm and watch it explore the grid step by step until it reaches the goal.

Switch between two map types:

  • Maze — uniform tiles with walls and a single correct path through.
  • Terrain — no walls, but every tile has a movement cost; Dijkstra and A* find the cheapest path to the goal, not just any path.

Adjust the playback speed, toggle per-tile values, and use the side-by-side Compare mode to run two algorithms on identical maps and see which reaches the goal faster.

Features

  • Four algorithms: BFS, DFS, Dijkstra, A*
  • Two map modes: maze (walls) and weighted terrain (movement cost)
  • Random map generation
  • Adjustable visualization speed
  • Side-by-side comparison with solve-time tracking
  • Toggle to display each tile's distance/cost values
Published 4 hours ago
StatusReleased
CategoryTool
PlatformsHTML5
Authorfilipbabicdev
GenreEducational
Made withUnity
Tagsalgorithm, astar, bfs, dfs, dijkstra, maze, pathfinding, Unity, Visualization
Average sessionA few seconds
LanguagesEnglish
InputsMouse

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